- #BREATH OF WILD MEMORIES HOW TO#
- #BREATH OF WILD MEMORIES PATCH#
- #BREATH OF WILD MEMORIES FULL#
- #BREATH OF WILD MEMORIES SERIES#
This time the clue is the painting on the wall of a Guardian graveyard.
![breath of wild memories breath of wild memories](https://cdn2.vox-cdn.com/uploads/chorus_asset/file/8200807/Rin_Oyaa_shrine_3.jpg)
With all 12 of the captured memories recovered, you can return to Impa in Kakariko to learn about one final memory. The little clearing isn’t too hard to find once you’re in the right area. The path you’re looking for is on the eastern side of Hylia River to the north of the Bottomless Swamp. The forest area shown is actually just Hyrule Field, not far off from Central Tower. Of all the images, this one is probably the least descriptive. The memory is right on the path after passing under a giant stone arch. You’ll go through a small gauntlet of Bokoblins but ultimately be taken right to the East Gate. If you head out from Kakariko Village, go through the hills with the Great Fairy Fountain and take the road on the east. The Lanaryu Road memory is another one that isn’t very convenient to go back to. Make your way up and pick up this memory right in front of the statue. Warp to the Central Tower and head aest across the river toward the big hill with the statue of a horse on top. The Sanidin Park Ruins are right off the road that goes through Hyrule Ridge on the western side of the river. It isn’t a hard location to find but is quite a ways off the beaten path if you’ve never been there, so you will probably want to stop and get a horse from the East Akkala Stable to cut your travel time down. The Akkala Tower will be your closest warp point, unless you have already been here and activated the Tutsuwa Nima Shrine. This location is right between the Akkala Highlands and Deep Akkala. Spring of Powerīack to an easier memory, the next picture is of the Spring of Power. You need to reach the very top room and run out onto the exposed bridge to snag this dangerous memory.
![breath of wild memories breath of wild memories](https://cdn.vox-cdn.com/thumbor/F64R6EXPh__99GJ4okUBZ6haI6A=/480x0/cdn0.vox-cdn.com/uploads/chorus_asset/file/8122763/Captured_Memories_7_3.jpg)
The easiest point of entry will be from the west, but no matter where you approach from you’ll need to keep an eye out for the flying Guardian that circles the tower. You will have to make your way deep inside Hyrule Castle, all the way into Zelda’s room. This will be a difficult memory to reach until later in the game. The memory is up on top of a hill with a giant tree you can’t miss. Make your way toward Scout’s Hill and turn into the little path of land between Deya Lake and Hylia River. Start off by warping to the Great Plateau Tower and glide down toward the Dueling Peaks. Warp there and you will be able to see the big tree above, just on the other side of the small lake, as you’re paragliding in. This field is the Irch Plain on the west side of the castle and northeast of the Ridgeland Tower. This picture is a little vague as well, but thankfully we have the massive Hyrule Castle in the background to give us a sense of direction. You’ll know you’re in the right place if you see a stone circle Korok puzzle and some Lizalfos on the plateau.
#BREATH OF WILD MEMORIES PATCH#
Your best bet is to warp to the Woodland Tower and glide southeast, aiming for the small patch of grass at the base of the mountain and then climbing up. It is roughly between the Eldin and Woodland Towers. This memory is one of the more difficult ones to pin down since it is tucked deep in the mountains of Eldin Canyon. This one is right off the main road and hard to miss on the edge of the small pool of water. Next up you’ll be heading to the Gerudo Desert and into the Kara Kara Bazaar to find the desert oasis in the photo. You’ll want to make sure to get all of these for the extra scene you unlock at the game’s conclusion. Finally, once you have collected all 12 Captured Memories for the quest, one final one will be unlocked for you to find. The memories appear in the world as rings of light you need to walk into for a cutscene to play.
![breath of wild memories breath of wild memories](https://i.ytimg.com/vi/PMP_M39rpkw/maxresdefault.jpg)
Aside from the 12 pictures, you can also find the painter Pikango in certain stables across the game world, who can give you more hints as to where some memories are.
#BREATH OF WILD MEMORIES FULL#
While this is an optional quest, as nearly all are in Breath of the Wild, it is far and away the most valuable for anyone who wants to get the full narrative experience of this game. This quest, appropriately titled the Captured Memories quest, will be unlocked during the Locked Mementos quest that leads you to Hateno Village.
#BREATH OF WILD MEMORIES SERIES#
You learn about them from Impa, who will tell you that a series of 12 pictures in your Sheikah Slate’s Album were taken by Princess Zelda and that if you are able to locate the spots depicted in said pictures, you can recover some of Link’s memories that were lost during his century of sleep.
![breath of wild memories breath of wild memories](https://musescore.com/static/musescore/scoredata/g/5d831cf61fad513647fd6686822de2ea1da83e34/score_0.png)
The captured memories are a special type of collectible in the world of Breath of the Wild.
#BREATH OF WILD MEMORIES HOW TO#
See more What Captured Memories are and how to find them